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.gitignore
vendored
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176
.gitignore
vendored
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# Created by https://www.toptal.com/developers/gitignore/api/python
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# Edit at https://www.toptal.com/developers/gitignore?templates=python
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### Python ###
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# Byte-compiled / optimized / DLL files
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__pycache__/
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*.py[cod]
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*$py.class
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# C extensions
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*.so
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# Distribution / packaging
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.Python
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build/
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develop-eggs/
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dist/
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downloads/
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eggs/
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.eggs/
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lib/
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lib64/
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parts/
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sdist/
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var/
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wheels/
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share/python-wheels/
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*.egg-info/
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.installed.cfg
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*.egg
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MANIFEST
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# PyInstaller
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# Usually these files are written by a python script from a template
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# before PyInstaller builds the exe, so as to inject date/other infos into it.
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*.manifest
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*.spec
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# Installer logs
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pip-log.txt
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pip-delete-this-directory.txt
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# Unit test / coverage reports
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htmlcov/
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.tox/
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.nox/
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.coverage
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.coverage.*
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.cache
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nosetests.xml
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coverage.xml
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*.cover
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*.py,cover
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.hypothesis/
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.pytest_cache/
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cover/
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# Translations
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*.mo
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*.pot
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# Django stuff:
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*.log
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local_settings.py
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db.sqlite3
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db.sqlite3-journal
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# Flask stuff:
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instance/
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.webassets-cache
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# Scrapy stuff:
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.scrapy
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# Sphinx documentation
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docs/_build/
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# PyBuilder
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.pybuilder/
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target/
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# Jupyter Notebook
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.ipynb_checkpoints
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# IPython
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profile_default/
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ipython_config.py
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# pyenv
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# For a library or package, you might want to ignore these files since the code is
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# intended to run in multiple environments; otherwise, check them in:
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# .python-version
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# pipenv
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# According to pypa/pipenv#598, it is recommended to include Pipfile.lock in version control.
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# However, in case of collaboration, if having platform-specific dependencies or dependencies
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# having no cross-platform support, pipenv may install dependencies that don't work, or not
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# install all needed dependencies.
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#Pipfile.lock
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# poetry
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# Similar to Pipfile.lock, it is generally recommended to include poetry.lock in version control.
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# This is especially recommended for binary packages to ensure reproducibility, and is more
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# commonly ignored for libraries.
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# https://python-poetry.org/docs/basic-usage/#commit-your-poetrylock-file-to-version-control
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#poetry.lock
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# pdm
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# Similar to Pipfile.lock, it is generally recommended to include pdm.lock in version control.
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#pdm.lock
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# pdm stores project-wide configurations in .pdm.toml, but it is recommended to not include it
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# in version control.
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# https://pdm.fming.dev/#use-with-ide
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.pdm.toml
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# PEP 582; used by e.g. github.com/David-OConnor/pyflow and github.com/pdm-project/pdm
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__pypackages__/
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# Celery stuff
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celerybeat-schedule
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celerybeat.pid
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# SageMath parsed files
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*.sage.py
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# Environments
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.env
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.venv
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env/
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venv/
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ENV/
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env.bak/
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venv.bak/
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# Spyder project settings
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.spyderproject
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.spyproject
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# Rope project settings
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.ropeproject
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# mkdocs documentation
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/site
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# mypy
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.mypy_cache/
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.dmypy.json
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dmypy.json
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# Pyre type checker
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.pyre/
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# pytype static type analyzer
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.pytype/
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# Cython debug symbols
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cython_debug/
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# PyCharm
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# JetBrains specific template is maintained in a separate JetBrains.gitignore that can
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# be found at https://github.com/github/gitignore/blob/main/Global/JetBrains.gitignore
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# and can be added to the global gitignore or merged into this file. For a more nuclear
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# option (not recommended) you can uncomment the following to ignore the entire idea folder.
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#.idea/
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### Python Patch ###
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# Poetry local configuration file - https://python-poetry.org/docs/configuration/#local-configuration
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poetry.toml
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# ruff
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.ruff_cache/
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# LSP config files
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pyrightconfig.json
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# End of https://www.toptal.com/developers/gitignore/api/python
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81
animation.py
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81
animation.py
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import matplotlib.pyplot as plt
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import matplotlib.animation as animation
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from time import sleep
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import copy
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TOWER_NAMES = ['A', 'B', 'C']
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def move_and_save(src, dest, towers, states):
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disk = towers[src].pop()
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towers[dest].append(disk)
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states.append(((disk, src, dest), copy.deepcopy(towers)))
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def solve_game(n, src, dest, aux, towers, states):
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if n == 1:
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move_and_save(src, dest, towers, states)
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else:
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solve_game(n - 1, src, aux, dest, towers, states)
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move_and_save(src, dest, towers, states)
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solve_game(n - 1, aux, dest, src, towers, states)
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def animate_hanoi(n, frame_delay=0.5, src=0, dest=1, aux=2):
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colors = []
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for i in range(n):
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# Calculate the hue value
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hue = i / n
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# Convert HSL to RGB
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rgb = plt.cm.hsv(hue)[:3] # Use HSV colormap and take RGB values
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colors.append(rgb)
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# Create the towers
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towers = [[], [], []]
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for i in range(n):
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towers[src].append(n - i)
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# Solve it
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states = [(None, copy.deepcopy(towers))]
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solve_game(n, src, dest, aux, towers, states)
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fig, ax = plt.subplots()
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fig.suptitle(f"Towers of Hanoi simulation for n={n}", fontsize=21)
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ax.set_xlim(-1, 3)
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ax.set_ylim(0, n + 1)
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ax.set_xticks([0, 1, 2])
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ax.set_xticklabels(TOWER_NAMES)
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ax.set_yticks([])
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plot_elements = []
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def update(frame):
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move, towers = states[frame]
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# Clear previous plot
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for el in plot_elements:
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el.remove()
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plot_elements.clear()
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# Draw the disks
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for i, tower in enumerate(towers):
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for j, disk in enumerate(tower):
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plot_elements.append(ax.bar(i, 1, bottom=j,
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width=0.5, color=colors[disk-1]))
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plot_elements.append(ax.text(i, j + 0.5, str(disk), ha='center',
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va='center', color='white', fontsize=16))
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sleep(frame_delay) # Delay the frame
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if move:
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print(
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f"🟦 Move {frame}: Disk ({move[0]}) on tower {TOWER_NAMES[move[1]]} to tower {TOWER_NAMES[move[2]]}")
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return plot_elements
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ani = animation.FuncAnimation(
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fig, update, frames=len(states), repeat=False)
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plt.show()
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if __name__ == "__main__":
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n = int(input("❔ Number of disks in the game: "))
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d = int(input("❔ Delay between frames (in seconds): "))
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animate_hanoi(n, d)
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78
main.py
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main.py
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class TowersOfHanoiGame():
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def __init__(self, n):
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self.n = n
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self.towers = [list(range(n-1, -1, -1)), [], []]
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self.print_state()
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self.moves = 0 # Counter of moves used to solve the puzle
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def print_state(self):
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print('-'*7)
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for i in range(n-1, -1, -1):
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for tower in self.towers:
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try:
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print(tower[i], end='')
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except IndexError:
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print('#', end='') # Blank space instead of tower piece
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print(" ", end='') # Separate the towers
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print() # New row
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print('-'*7)
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def move(self, t1i, t2i):
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t1 = self.towers[t1i]
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t2 = self.towers[t2i]
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if t1 != [] and (t2 == [] or t1[-1] < t2[-1]):
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self.moves += 1
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print(
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f"🟦 Move {self.moves}: Disk ({t1[-1]}) on tower {t1i} to tower {t2i}")
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t2.append(t1.pop())
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else:
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print(
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f"❗ Illegal move, tried to move the disk on tower {t1i} to tower {t2i}")
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return False
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return True
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def check_win(self):
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if len(self.towers[1]) == self.n or len(self.towers[2]) == self.n:
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print(f"🎉 You won in {self.moves} moves!!")
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if (self.moves == 2**self.n-1):
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print(f"🤩 And that was the best possible solution!!")
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else:
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print(f"😔 But that was not the best possible solution :(")
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return True
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return False
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def solve_game(game, n, src, dest, aux):
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if n == 1:
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game.move(src, dest)
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game.print_state()
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return
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solve_game(game, n-1, src, aux, dest)
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game.move(src, dest)
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game.print_state()
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solve_game(game, n-1, aux, dest, src)
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if __name__ == "__main__":
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n = int(input("❔ Number of disks in the game: "))
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game = TowersOfHanoiGame(n)
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what_to_do = input("❔ Play yourself (p) or let the bot solve it (b)?: ")
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if what_to_do == 'p':
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while True:
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t1i, t2i = [int(i) for i in input(
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"❔ Enter your move (tower1<space>tower2): ").split()]
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game.move(t1i, t2i)
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game.print_state()
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if game.check_win():
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break
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elif what_to_do == 'b':
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solve_game(game, n, 0, 1, 2)
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game.check_win()
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else:
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print("❗ Incorrect option")
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